NetworkUnits - 多人分散

网络单元是下放多人游戏,并为开发人员提供一种简单的方法来整合多人游戏功能的一种方式。 ,我们将使用复仇blockchain创建一个平台,使硬件业主与开发商分享他们未使用的带宽和CPU资源,并获得令牌这样做。玩家可以通过自己的钱包连接到他们的游戏账户挖掘从平台上的标记。因此,网络单元有两种方式矿令牌独特的挖掘过程。

代币基本信息

状态
已结束
货币符号
NU
开始日期
2017-11-08
结束日期
2017-12-23
募集金额
28.083291600000003 ETH
目标下限
3,333 ETH
目标上限
16,666 ETH
初始价格
1 NU = 0.002 ETH
代币数
15,817,083
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基本信息

平台Ethereum
类型ERC20
接受币种ETH
流通百分比55%
KYC未知
受限地域未知
网站首页链接
白皮书下载

折扣信息

  • First day of Crowdsale - 30%
  • Week 1  - 15%
  • Week 2  - 10%
  • Week 3  - 5%

项目介绍

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7. The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

团队介绍

Dan Shirazi
Dan Shirazi
CEO
Brad Burns
Brad Burns
Co Founder
Shivangni Singh
Shivangni Singh
Marketing/Research
Tony Wong
Tony Wong
Networking
Ruben Stranders
Ruben Stranders
Tech Advisor