Gilgam.es计划,并准备推出一个平台,让双方各自的球员和球队在流行的电子竞技游戏的竞争 - DOTA2,联赛的传奇,反恐精英:全球进攻,使命等的呼叫... - 监督由我们自己人为情报。客户端应用程序,这可以从我们的着陆页进行下载,将JavaScript的电子框架内运行,HTML,CSS基础平台将不取决于用户的操作系统。第一个反作弊防线被嵌入客户端应用程序。它可以监视用户以及他们与正在运行的游戏程序干扰使用的程序。该界面将允许用户通过通过已建立的支付处理资金等方面具有醚新的复仇地址创建一个帐户。
代币基本信息
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基本信息
平台 | Ethereum |
---|---|
类型 | 未知 |
接受币种 | ETH |
流通百分比 | 未知 |
KYC | 未知 |
受限地域 | 未知 |
网站 | 首页链接 |
白皮书 | 下载 |
折扣信息
- Presale - 850 GGS = 1 ETH
- Power Hour - 750 GGS = 1 ETH
- 1st week - 650 GGS = 1 ETH
- 2nd week - 600 GGS = 1 ETH
- 3rd week - 550 GGS = 1 ETH
- 4th week - 500 GGS = 1 ETH
项目介绍
Gilgam.es is planning and preparing to launch a platform allowing both individual players and teams to compete in popular eSport games – DOTA2, League of Legends, Counter Strike: Global Offense, Call of Duty, etc... – supervised by our own artificial intelligence.
The client application, which can be downloaded from our landing page, will run within an electron framework on JavaScript, HTML, CSS basis platform will not depend on the operating system of the user. The first anti-cheat defense line is embedded in the the client application. It monitors the programs used by the user and their interference with the running game program. The interface will allow the user to create an account by funding a new Ethereum address with Ether via an established payment processor.
Security of Players
The biggest problem in every online game is cheating, either financially (credit card frauds) or in-game cheating. We aim to eliminate the risk of the former by decentralizing transactions on the basis of ethereum blockchain; while in case of the latter, we are planning to eliminate in-game cheating by means of strict KYC software monitoring, using our own artificial intelligence.
Financial Decentralization
Financial transactions of players will be conducted by smart contracts running on Ethereum blockchain, the execution of which cannot be manipulated externally, thus they are executed in accordance with pre-coded outcomes.
- Fast payments
- Secure transactions
- Smart-contracts
Automated Filtering
The artificial intelligence developed by us will analyze the outcome of every match and determine the result of the game. Parties may accept this outcome or place their complaints.
- Client based app filtering
- AI based match filtering
- KYC based user filtering
Electron Client
The platform will be developed divided into several regions in order to keep pings low and distribute network load. The regions are planned to be the following:
- Asia
- Australia
- Europe
- North America
- South America
Funding structure
- 15%: General and administrative
- 50%: Tech development and UI
- 20%: Sales and marketing
- 5%: Legal
- 10%: Misc & Reserves