BestMeta - 赋权人才。调动社区。

BestMeta将允许专业电竞玩家打造自己的数字标记为球迷换取商品,独家优惠,并通过智能合同,参与他们的项目采购。

代币基本信息

状态
已成功
货币符号
BMT
开始日期
2018-04-01
结束日期
2018-06-15
目标下限
5,000,000 USD
目标上限
22,000,000 USD
初始价格
1BMT = 0.06 ETH
代币数
40,000,000
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基本信息

平台Ethereum
类型ERC20
接受币种ETH, BTC, LTC
流通百分比40%
KYCKYC & Whitelist
受限地域未知
网站首页链接
白皮书下载

折扣信息

  • Pre-sale 1 April- 22 April 2018 - 20%

项目介绍

Esports (electronic sports) is a form of competition, which mainly revolves around computer gaming and is one of the fastest growing digital industries in the global economy. There’s an estimated audience of 292 million people (with close to 500 million views on major events streaming), around $892M in earnings (as of end 2016) and forecasted earnings surpassing $1B by 2018.

The existing esports structure does not provide transparency over the spending of funds, raised through crowdfunding by fans within the community looking to nance events and to support their favourite talents, nor accountability for providing any offering or service in exchange for these funds, which in turn - leaves gamers, fans, content consumers and esports talents dependent on game publishers and main-events organizers.

To illustrate this further, most crowdfunding in esports that yield considerable worth are initiated by major industry leaders and game developers. Community funding produces one off services and ingame content that fans can cherish but the contribution lies, in the end, purely with those collecting.

Coupled with faster broadband, improved access to technological infrastructure and rapid digitalization of new territories around the world, the fusion of esports into mainstream media and to newly discovered mass audience consumption opens a door to a vast, untapped “blue ocean” market, valued at billions of dollars.

Additionally, community donations offer no long term nancial sustainability to esports talents.

Talents are restricted in pursuing their marketing activities by publishing companies who own the copyrights. The lack of a dedicated system that enables esports talents to be funded directly by the community in return for exclusive interaction and engagement with their fans poses a major barrier in liberating the esports industry from the control of the big companies, which currently dictate the direction of the industry and restrict the creative freedom in the market.

团队介绍

MICHELE PES
MICHELE PES
CEO
AMY YU
AMY YU
COO
Arman Gal
Arman Gal
CTO
Erdoan Veliev
Erdoan Veliev
CHIEF ARCHITECT